![]() It’s a complex process, but at 8x, textures are filtered at angles 8x steeper than the standard and scaled appropriately to look normal. Often designated as 2x, 4x, 8x, or 16x sample rates, AF tells your GPU to make multiple passes over surfaces to increase the textural detailing, particularly on slanted surfaces. This isn’t a design flaw, though, and can be fixed with something called “ anisotropic filtering.”Īnisotropic filtering (AF) is a type of texture filtering that, when activated, increases the draw distance of textures. Textural quality the further away from the character they are. On base settings, you’ll see that oblique or slanted surfaces lose Pay close attention to the environment the next time you boot up a game. You’re usually a little too busy dodging incoming fire, but it is something that’s happening in the background. As a video game player, have you ever wondered why distant surfaces like floors and walls tend to look blurry? Well, probably not.
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